2010

  • More iPhone Cool Projects (Apress, May 2010)
    More iPhone Cool Projects CoverThe chapter Your Own Content Pipeline: Importing 3D Art Assets into Your iPhone Game describes how to export 3D models from Maya and 3ds Max, convert the models into an efficient in-game format, and render the models in your game. The descriptions are based on a flexible content pipeline architecture that minimizes time-consuming tool development by leveraging existing 3rd party libraries: Autodesk’s FBX technology for model geometry and Imagination’s PVR tools for textures.
  • Game Programming Gems 8 (Course Technology PTR, March 2010)
    Game Programming Gems 8 CoverIncludes my chapter titled Social Networks in Games: Playing with Your Facebook Friends. It describes how to access the web services of social networks from your game. The explanations cover Facebook integration from the point of view of a standalone, desktop-style game (in contrast to a game executed in a web browser).

2009

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