Bio

Over the years, I have developed software for Web browsers, PDAs, smart cards, mobile phones, and game consoles. These devices have constrained memory and processing power, but offer a multitude of challenges and opportunities. In addition to being a software engineer, I'm the author of Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition and many other publications about application development. I also serve as a member of the expert group for JSR 297: Mobile 3D Graphics API 2.0.

Before joining the games industry, I worked as a software engineer for Sony Ericsson; initially in Germany and later in Japan. During this time, I worked with various technologies such as Java ME, the PlayStation 2, Symbian, i-mode, and lots of other, proprietary stuff. In a previous job, I designed and developed highly-secure financial solutions for European blue chip companies.

I now work for Team Bondi, an independent game developer based in Australia.

Taronga Zoo

P.S.: My name features an o umlaut, but in contexts where umlauts are difficult or impossible, such as e-mail addresses, I spell my name "Claus Hoefele". oe and ö are pronounced the same in German.

Contact

Claus Höfele
claus [at] claushoefele [dot] com
Sydney, Australia (GMT+10:00/GMT+11:00)
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