Links
Here are some additional resources that might help you in developing mobile 3D applications.
The Standards Behind Mobile 3D Graphics
- Mobile 3D Graphics API for J2ME (M3G 1.0 and M3G 1.1, JSR 184)
- Mobile 3D Graphics API 2.0 (M3G 2.0, JSR 297)
- J2ME Connected, Limited Device Configuration (CLDC 1.0, JSR 30)
- Connected Limited Device Configuration 1.1 (CLDC 1.1, JSR 139)
- Mobile Information Device Profile for the J2ME Platform (MIDP 1.0, JSR 37)
- Mobile Information Device Profile 2.0 (MIDP 2.0, JSR 118)
- Mobile Information Device Profile 3 (MIDP 3.0, JSR 271)
- Java Technology for the Wireless Industry (JSR 185)
- Mobile Service Architecture (JSR 248)
- Java Binding for the OpenGL ES API (JSR 239)
- OpenGL ES and EGL
Tools to Develop Your 3D Applications
- Sun's Java ME emulator, the Sun Java Wireless Toolkit
- Java SE Development Kit
- mpowerplayer, a Java ME emulator running on any Java platform such as Windows, Linux, and Mac OS X
- NetBeans IDE and Mobility Pack
- Eclipse IDE
- Eclipse Java ME plug-in EclipseME
- M3G Toolkit by HI Corporation to display M3G files
- Python
Digital Content-Creation Tools with M3G Support
- Blender with M3G Exporter Script
- Autodesk 3ds Max includes an M3G exporter since version 7
- Professional version of the plug-in included in 3ds Max by Digital Elements
- HI Corporation produces M3G plug-ins for 3ds Max, LightWave3D, Maya, and SOFTIMAGE|XSI
- Another M3G exporter plug-in for 3ds Max
- C4D2M3G plug-in for Maxon Cinema4D
- Milkshape 3D with the exporter by Sony Ericsson.
