Introduction

PART I: Overview

Chapter 1: The Mobile 3D Graphics API

Chapter 2: Hello, World!

Chapter 3: Before You Start

PART II: 3D Fundamentals

Chapter 4: Rendering Geometric Objects

Chapter 5: Transformations

Chapter 6: Textures

Chapter 7: Blending and Transparency

Chapter 8: Lighting

PART III: Advanced Topics

Chapter 9: Scene Graphs

Chapter 10: M3G's File Format

Chapter 11: Keyframe Animations

Chapter 12: Dynamic Meshes

Appendix A: Reference Geometry and Fragment Pipelines

Appendix B: MascotCapsule V3 API

Appendix C: Java Binding for the OpenGL ES API

Appendix D: What's on the CD-ROM

Index