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| Interface Summary | |
|---|---|
| Sample | Interface that needs to be implemented by samples. |
| Class Summary | |
|---|---|
| Main | Application that runs the samples available in this chapter. |
| MorphingSample | Defines an animation that blends mesh shapes into each other by using morphing. |
| Quaternion | Quaternion implementation. |
| RobotSample | Displays a walking robot that can be controlled with the game keys. |
| SkinnedMeshSample | SkinnedMesh animation that bends a skeleton with an
adjustable number of bones. |
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