m3g11
Class TextureAnimationSample

java.lang.Object
  extended by javax.microedition.lcdui.Displayable
      extended by javax.microedition.lcdui.Canvas
          extended by javax.microedition.lcdui.game.GameCanvas
              extended by m3g11.TextureAnimationSample
All Implemented Interfaces:
java.lang.Runnable, Sample

public class TextureAnimationSample
extends javax.microedition.lcdui.game.GameCanvas
implements Sample, java.lang.Runnable

Displays a scene with UV animations.

Author:
Claus Hoefele
See Also:
UvAnimation

Field Summary
private  javax.microedition.lcdui.Graphics graphics
          2D graphics singleton used for rendering.
private  javax.microedition.m3g.Graphics3D graphics3d
          3D graphics singleton used for rendering.
private  boolean isRunning
          Flag whether thread is running.
private  boolean isWindowOpen
          State of window.
private  int lastKey
          Stores the last game action key.
private  UvAnimation windowAnimation
          Window animation controller.
private  javax.microedition.m3g.World world
          Object that represents the scene graph.
 
Fields inherited from class javax.microedition.lcdui.game.GameCanvas
DOWN_PRESSED, FIRE_PRESSED, GAME_A_PRESSED, GAME_B_PRESSED, GAME_C_PRESSED, GAME_D_PRESSED, LEFT_PRESSED, RIGHT_PRESSED, UP_PRESSED
 
Fields inherited from class javax.microedition.lcdui.Canvas
DOWN, FIRE, GAME_A, GAME_B, GAME_C, GAME_D, KEY_NUM0, KEY_NUM1, KEY_NUM2, KEY_NUM3, KEY_NUM4, KEY_NUM5, KEY_NUM6, KEY_NUM7, KEY_NUM8, KEY_NUM9, KEY_POUND, KEY_STAR, LEFT, RIGHT, UP
 
Constructor Summary
TextureAnimationSample()
          Constructor.
 
Method Summary
private  void checkKeys(int worldTime)
          Processes key presses.
 void destroy()
          Destroys the sample.
private  void drawMenu(javax.microedition.lcdui.Graphics graphics)
          Draws a menu for the current key assignments.
 void init()
          Initializes the sample.
protected  void keyPressed(int keyCode)
          Receives key presses.
private  void render(javax.microedition.lcdui.Graphics graphics)
          Renders the sample on the screen.
private  void reset()
          Initializes the sample.
 void run()
          Animation loop.
 
Methods inherited from class javax.microedition.lcdui.game.GameCanvas
flushGraphics, flushGraphics, getGraphics, getKeyStates, paint
 
Methods inherited from class javax.microedition.lcdui.Canvas
getGameAction, getKeyCode, getKeyName, hasPointerEvents, hasPointerMotionEvents, hasRepeatEvents, hideNotify, isDoubleBuffered, keyReleased, keyRepeated, pointerDragged, pointerPressed, pointerReleased, repaint, repaint, serviceRepaints, setCommandListener, setFullScreenMode, showNotify, sizeChanged
 
Methods inherited from class javax.microedition.lcdui.Displayable
addCommand, getHeight, getTicker, getTitle, getWidth, isShown, removeCommand, setTicker, setTitle
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

windowAnimation

private UvAnimation windowAnimation
Window animation controller.


isWindowOpen

private boolean isWindowOpen
State of window.


world

private javax.microedition.m3g.World world
Object that represents the scene graph.


isRunning

private boolean isRunning
Flag whether thread is running.


lastKey

private int lastKey
Stores the last game action key.


graphics3d

private javax.microedition.m3g.Graphics3D graphics3d
3D graphics singleton used for rendering.


graphics

private javax.microedition.lcdui.Graphics graphics
2D graphics singleton used for rendering.

Constructor Detail

TextureAnimationSample

public TextureAnimationSample()
Constructor.

Method Detail

init

public void init()
Initializes the sample.

Specified by:
init in interface Sample

reset

private void reset()
Initializes the sample.


destroy

public void destroy()
Destroys the sample.

Specified by:
destroy in interface Sample

run

public void run()
Animation loop.

Specified by:
run in interface java.lang.Runnable

render

private void render(javax.microedition.lcdui.Graphics graphics)
Renders the sample on the screen.


keyPressed

protected void keyPressed(int keyCode)
Receives key presses.

Overrides:
keyPressed in class javax.microedition.lcdui.Canvas
Parameters:
keyCode - key code.

checkKeys

private void checkKeys(int worldTime)
Processes key presses.

Parameters:
worldTime - current world time.

drawMenu

private void drawMenu(javax.microedition.lcdui.Graphics graphics)
Draws a menu for the current key assignments.

Parameters:
graphics - graphics context for drawing.