Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV NEXT
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
G
I
K
L
M
N
P
R
S
T
U
V
W
A
addRandomColors(Mesh)
- Static method in class m3g04.mesh.
MeshUtils
Assigns a random color to each vertex of a mesh.
animationController
- Variable in class m3g11.
AnimationSample
Controls animation speed.
AnimationSample
- Class in
m3g11
Simple animation with different interpolation modes.
AnimationSample()
- Constructor for class m3g11.
AnimationSample
Constructor.
B
backCommand
- Variable in class m3g11.
Main
Back command.
Bezier
- Class in
m3g04.mesh
Calculations for Bezier surfaces.
Bezier(int, boolean)
- Constructor for class m3g04.mesh.
Bezier
Initializes class.
C
checkKeys(int)
- Method in class m3g11.
AnimationSample
Processes key presses.
checkKeys(int)
- Method in class m3g11.
TextureAnimationSample
Processes key presses.
commandAction(Command, Displayable)
- Method in class m3g11.
Main
Receives command actions from the selection screen as well as the samples.
CONTROL_POINTS
- Static variable in class m3g04.mesh.
Teapot
The actual control points of the teapot.
controller
- Variable in class m3g11.
UvAnimation
Controller for animation.
copyTexCoords(Mesh, int, int)
- Static method in class m3g04.mesh.
MeshUtils
Duplicates texture coordinates from one unit to another.
create(int, boolean, boolean)
- Static method in class m3g04.mesh.
Teapot
Creates a new teapot with the given subdivisions in s and t direction.
createAnimation(Mesh, int, AnimationController)
- Method in class m3g11.
AnimationSample
Animates the translation component of the given mesh.
createAnimation(Mesh, Image2D, KeyframeSequence, float, float)
- Static method in class m3g11.
UvAnimation
Creates a UV animation based on the given parameters.
createConveyorBeltAnimation(Mesh, Image2D, int, float)
- Static method in class m3g11.
UvAnimation
Creates an animation where an image is scrolled horizontally as if it were attached to a conveyor belt.
createCube(boolean, boolean, boolean)
- Static method in class m3g04.mesh.
MeshFactory3D
Creates a cube with three separate vertices for each corner.
createCylinder(int, boolean, boolean)
- Static method in class m3g04.mesh.
MeshFactory3D
Creates a cylinder with a radius of one unit and a height of two units.
createDisc(int)
- Static method in class m3g04.mesh.
MeshFactory2D
Creates a disc with radius one on the x-y plane.
createFlipBookAnimation(Mesh, Image2D, int, int, int)
- Static method in class m3g11.
UvAnimation
Creates an animation where frames inside an image are displayed successively like in a flip-book animation.
createMinimalCube()
- Static method in class m3g04.mesh.
MeshFactory3D
Creates a cube with one vertex per corner.
createNormals(short[], short[], short[], int)
- Method in class m3g04.mesh.
Bezier
Calculates normals.
createPositions(short[], short[], short[], int)
- Method in class m3g04.mesh.
Bezier
Calculates the vertex positions of a cubic Bezier surface (16 control points).
createQuad(boolean)
- Static method in class m3g04.mesh.
MeshFactory2D
Creates a quad with a side length of two units on the x-y plane.
createSphere(int, int, boolean, boolean)
- Static method in class m3g04.mesh.
MeshFactory3D
Creates a sphere that's subdivided with the given number of slices and stacks.
createTexCoords(byte[], int, boolean)
- Method in class m3g04.mesh.
Bezier
Calculates texture coordinates.
createTriangle()
- Static method in class m3g04.mesh.
MeshFactory2D
Creates a triangle on the x-y plane.
createTriStrips(int, int[], int[], int, boolean)
- Method in class m3g04.mesh.
Bezier
Calculates triangle strips for the evaluated Bezier surface.
cross(short[], int, short[], int, short[], int)
- Static method in class m3g04.mesh.
Bezier
Builds the cross product of two vectors.
currentMode
- Variable in class m3g11.
AnimationSample
Current interpolation mode.
currentSample
- Variable in class m3g11.
Main
Currently displayed sample.
D
destroy()
- Method in class m3g11.
AnimationSample
Destroys the sample.
destroy()
- Method in interface m3g11.
Sample
Tells the sample to destroy itself.
destroy()
- Method in class m3g11.
TextureAnimationSample
Destroys the sample.
destroyApp(boolean)
- Method in class m3g11.
Main
Enters the destroyed state.
diffsS
- Variable in class m3g04.mesh.
Bezier
Buffers for storing intermediate data.
diffsT
- Variable in class m3g04.mesh.
Bezier
Buffers for storing intermediate data.
drawMenu(Graphics)
- Method in class m3g11.
AnimationSample
Draws a menu for the current key assignments.
drawMenu(Graphics)
- Method in class m3g11.
TextureAnimationSample
Draws a menu for the current key assignments.
duration
- Variable in class m3g11.
UvAnimation
Duration of animation.
E
evaluateCubicCurve(short[], int, int, int, int, short[], int, int, float, float, float)
- Static method in class m3g04.mesh.
Bezier
Evaluates a cubic Bezier curve (four control points).
evaluateQuadraticCurve(short[], int, int, int, short[], int, int, float, float)
- Static method in class m3g04.mesh.
Bezier
Evaluates a quadratic Bezier curve (three control points).
exitCommand
- Variable in class m3g11.
Main
Exit command.
G
graphics
- Variable in class m3g11.
AnimationSample
2D graphics singleton used for rendering.
graphics
- Variable in class m3g11.
TextureAnimationSample
2D graphics singleton used for rendering.
graphics3d
- Variable in class m3g11.
AnimationSample
3D graphics singleton used for rendering.
graphics3d
- Variable in class m3g11.
TextureAnimationSample
3D graphics singleton used for rendering.
I
init()
- Method in class m3g11.
AnimationSample
Initializes the sample.
init()
- Method in interface m3g11.
Sample
Tells the sample to initialize itself.
init()
- Method in class m3g11.
TextureAnimationSample
Initializes the sample.
intermediatePointsS
- Variable in class m3g04.mesh.
Bezier
Buffers for storing intermediate data.
intermediatePointsT
- Variable in class m3g04.mesh.
Bezier
Buffers for storing intermediate data.
INTERPOLATION_LINEAR
- Static variable in class m3g11.
AnimationSample
Linear interpolation of keyframe values.
INTERPOLATION_SPLINE
- Static variable in class m3g11.
AnimationSample
Spline interpolation of keyframe values.
INTERPOLATION_STEP
- Static variable in class m3g11.
AnimationSample
Steps through keyframe values.
isRunning
- Variable in class m3g11.
AnimationSample
Flag whether thread is running.
isRunning
- Variable in class m3g11.
TextureAnimationSample
Flag whether thread is running.
isWindowOpen
- Variable in class m3g11.
TextureAnimationSample
State of window.
K
keyPressed(int)
- Method in class m3g11.
AnimationSample
Receives key presses.
keyPressed(int)
- Method in class m3g11.
TextureAnimationSample
Receives key presses.
L
lastKey
- Variable in class m3g11.
AnimationSample
Stores the last game action key.
lastKey
- Variable in class m3g11.
TextureAnimationSample
Stores the last game action key.
M
m3g04.mesh
- package m3g04.mesh
m3g11
- package m3g11
Main
- Class in
m3g11
Application that runs the samples available in this chapter.
Main()
- Constructor for class m3g11.
Main
Constructor.
mesh
- Variable in class m3g11.
AnimationSample
Mesh for display.
MeshFactory2D
- Class in
m3g04.mesh
Factory methods for 2D meshes.
MeshFactory2D()
- Constructor for class m3g04.mesh.
MeshFactory2D
Constructor has private access because class contains static methods exclusively.
MeshFactory3D
- Class in
m3g04.mesh
Factory methods for 3D meshes.
MeshFactory3D()
- Constructor for class m3g04.mesh.
MeshFactory3D
Constructor has private access because class contains static methods exclusively.
meshTransform
- Variable in class m3g11.
AnimationSample
The mesh's transformation.
MeshUtils
- Class in
m3g04.mesh
Utility methods for meshes.
MeshUtils()
- Constructor for class m3g04.mesh.
MeshUtils
Constructor has private access because class contains static methods exclusively.
N
NUMBER_OF_INTERPOLATIONS
- Static variable in class m3g11.
AnimationSample
Number of interpolation modes.
NUMBER_OF_PATCHES
- Static variable in class m3g04.mesh.
Teapot
Number of patches, including reflected ones.
numVertices
- Variable in class m3g04.mesh.
Bezier
Number of vertices per curve.
P
PATCH_DATA
- Static variable in class m3g04.mesh.
Teapot
Defines the Bezier patches for the teapot.
pauseApp()
- Method in class m3g11.
Main
Enters the paused state.
playBackward(int)
- Method in class m3g11.
UvAnimation
Plays the animation in backward direction.
playForward(int)
- Method in class m3g11.
UvAnimation
Plays the animation in forward direction.
R
reflect(short[], int, int, int, int)
- Static method in class m3g04.mesh.
Bezier
Reflects an array of vectors around the given axis.
REFLECT_DATA
- Static variable in class m3g04.mesh.
Teapot
Specifies on what axis a patch needs to be reflected.
REFLECT_X
- Static variable in class m3g04.mesh.
Bezier
Reflection on the x axis.
REFLECT_Y
- Static variable in class m3g04.mesh.
Bezier
Reflection on the y axis.
REFLECT_Z
- Static variable in class m3g04.mesh.
Bezier
Reflection on the z axis.
render(Graphics)
- Method in class m3g11.
AnimationSample
Renders the sample.
render(Graphics)
- Method in class m3g11.
TextureAnimationSample
Renders the sample on the screen.
reset()
- Method in class m3g11.
AnimationSample
Initializes the sample.
reset()
- Method in class m3g11.
TextureAnimationSample
Initializes the sample.
run()
- Method in class m3g11.
AnimationSample
Animation loop.
run()
- Method in class m3g11.
TextureAnimationSample
Animation loop.
S
Sample
- Interface in
m3g11
Interface that needs to be implemented by samples.
SAMPLES
- Static variable in class m3g11.
Main
List of samples.
SCALE
- Static variable in class m3g04.mesh.
Teapot
The scale of the vertices in CONTROL_POINTS.
selectionScreen
- Variable in class m3g11.
Main
Screen for selecting samples.
startApp()
- Method in class m3g11.
Main
Enters the active state.
step1
- Variable in class m3g04.mesh.
Bezier
Pre-computed values for curve evaluation.
step2
- Variable in class m3g04.mesh.
Bezier
Pre-computed values for curve evaluation.
step3
- Variable in class m3g04.mesh.
Bezier
Pre-computed values for curve evaluation.
steps
- Variable in class m3g04.mesh.
Bezier
Number of interpolation steps.
stop()
- Method in class m3g11.
UvAnimation
Stops the animation.
sub(short[], int, short[], int, int)
- Static method in class m3g04.mesh.
Bezier
Subtracts two vectors.
switchSample(Sample)
- Method in class m3g11.
Main
Destroys the current sample if it exists and displays a new one.
T
tangentsS
- Variable in class m3g04.mesh.
Bezier
Buffers for storing intermediate data.
tangentsT
- Variable in class m3g04.mesh.
Bezier
Buffers for storing intermediate data.
Teapot
- Class in
m3g04.mesh
Creates a new mesh based on the Bezier patches for the Utah Teapot.
Teapot()
- Constructor for class m3g04.mesh.
Teapot
Constructor has private access because class contains static methods exclusively.
TextureAnimationSample
- Class in
m3g11
Displays a scene with UV animations.
TextureAnimationSample()
- Constructor for class m3g11.
TextureAnimationSample
Constructor.
toggleSpeed(AnimationController, int)
- Method in class m3g11.
AnimationSample
Toggles animation between slow, fast, and reverse speed.
U
UvAnimation
- Class in
m3g11
Encapsulates a UV animation.
UvAnimation(AnimationController, int)
- Constructor for class m3g11.
UvAnimation
Protected because a new
UvAnimation
object must be created with one of the static
create
methods.
V
verticesPerCurve(int)
- Static method in class m3g04.mesh.
Bezier
Returns the number of vertices for a curve that is evaluated with the given number of steps.
W
windowAnimation
- Variable in class m3g11.
TextureAnimationSample
Window animation controller.
world
- Variable in class m3g11.
TextureAnimationSample
Object that represents the scene graph.
A
B
C
D
E
G
I
K
L
M
N
P
R
S
T
U
V
W
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV NEXT
FRAMES
NO FRAMES
All Classes