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java.lang.Objectjavax.microedition.lcdui.Displayable
javax.microedition.lcdui.Canvas
javax.microedition.lcdui.game.GameCanvas
m3g08.MaterialsSample
public class MaterialsSample
Demonstrates how different materials change the look of a mesh.
| Field Summary | |
|---|---|
private static int |
AMBIENT
Material color for ambient reflection. |
private javax.microedition.m3g.Light |
ambientLight
Ambient light for the scene. |
private static int |
COLOR_ALL
Color target full. |
private static int |
COLOR_AMBIENT
Color target diffuse. |
private static int |
COLOR_DIFFUSE
Color target specular. |
private static int |
COLOR_EMISSIVE
Color target ambient. |
private static int |
COLOR_SPECULAR
Color target emissive. |
private int |
colorTarget
Current color target. |
private static int |
DIFFUSE
Material color for diffuse reflection. |
private static int |
EMISSIVE
Material color for emission. |
private javax.microedition.lcdui.Graphics |
graphics
2D graphics singleton used for rendering. |
private javax.microedition.m3g.Graphics3D |
graphics3d
3D graphics singleton used for rendering. |
private boolean |
isVertexTrackingEnabled
Flag whether vertex tracking is enabled. |
private javax.microedition.m3g.Light |
light
First light for the scene. |
private float |
lightRotY
Current rotation value. |
private javax.microedition.m3g.Transform |
lightTransform
The first light's transformation. |
private javax.microedition.m3g.Material |
material
Current material. |
private javax.microedition.m3g.Mesh |
mesh
The mesh for display. |
private javax.microedition.m3g.Transform |
meshTransform
The mesh's transformation. |
private static int |
NUMBER_OF_COLOR_TARGETS
Number of color targets. |
private static float |
SHININESS
Shininess constant for specular reflection. |
private static int |
SPECULAR
Material color for specular reflection. |
| Fields inherited from class javax.microedition.lcdui.game.GameCanvas |
|---|
DOWN_PRESSED, FIRE_PRESSED, GAME_A_PRESSED, GAME_B_PRESSED, GAME_C_PRESSED, GAME_D_PRESSED, LEFT_PRESSED, RIGHT_PRESSED, UP_PRESSED |
| Fields inherited from class javax.microedition.lcdui.Canvas |
|---|
DOWN, FIRE, GAME_A, GAME_B, GAME_C, GAME_D, KEY_NUM0, KEY_NUM1, KEY_NUM2, KEY_NUM3, KEY_NUM4, KEY_NUM5, KEY_NUM6, KEY_NUM7, KEY_NUM8, KEY_NUM9, KEY_POUND, KEY_STAR, LEFT, RIGHT, UP |
| Constructor Summary | |
|---|---|
MaterialsSample()
Constructor. |
|
| Method Summary | |
|---|---|
void |
destroy()
Destroys the sample. |
private void |
drawMenu(javax.microedition.lcdui.Graphics graphics)
Draws a menu for the current key assignments. |
void |
init()
Initializes the sample. |
protected void |
keyPressed(int keyCode)
Handles key presses. |
private void |
render(javax.microedition.lcdui.Graphics graphics)
Renders the sample. |
private void |
setLight(javax.microedition.m3g.Light light,
javax.microedition.m3g.Light ambientLight,
javax.microedition.m3g.Transform lightTransform,
float lightRotY)
Transforms the light and adds it to the Graphics3D context. |
private void |
setMaterial(javax.microedition.m3g.Mesh mesh,
javax.microedition.m3g.Material material,
int colorTarget)
Sets the mesh's material. |
| Methods inherited from class javax.microedition.lcdui.game.GameCanvas |
|---|
flushGraphics, flushGraphics, getGraphics, getKeyStates, paint |
| Methods inherited from class javax.microedition.lcdui.Canvas |
|---|
getGameAction, getKeyCode, getKeyName, hasPointerEvents, hasPointerMotionEvents, hasRepeatEvents, hideNotify, isDoubleBuffered, keyReleased, keyRepeated, pointerDragged, pointerPressed, pointerReleased, repaint, repaint, serviceRepaints, setFullScreenMode, showNotify, sizeChanged |
| Methods inherited from class javax.microedition.lcdui.Displayable |
|---|
addCommand, getHeight, getTicker, getTitle, getWidth, isShown, removeCommand, setCommandListener, setTicker, setTitle |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
private javax.microedition.m3g.Mesh mesh
private javax.microedition.m3g.Transform meshTransform
private javax.microedition.m3g.Light light
private javax.microedition.m3g.Transform lightTransform
private javax.microedition.m3g.Light ambientLight
private float lightRotY
private javax.microedition.m3g.Material material
private static final int AMBIENT
private static final int DIFFUSE
private static final int SPECULAR
private static final int EMISSIVE
private static final float SHININESS
private static final int COLOR_ALL
private static final int COLOR_EMISSIVE
private static final int COLOR_AMBIENT
private static final int COLOR_SPECULAR
private static final int COLOR_DIFFUSE
private static final int NUMBER_OF_COLOR_TARGETS
private int colorTarget
private boolean isVertexTrackingEnabled
private javax.microedition.m3g.Graphics3D graphics3d
private javax.microedition.lcdui.Graphics graphics
| Constructor Detail |
|---|
public MaterialsSample()
| Method Detail |
|---|
public void init()
init in interface Samplepublic void destroy()
destroy in interface Sample
private void setMaterial(javax.microedition.m3g.Mesh mesh,
javax.microedition.m3g.Material material,
int colorTarget)
mesh - mesh.material - Material object.colorTarget - color target that will be enabled in the mesh.
private void setLight(javax.microedition.m3g.Light light,
javax.microedition.m3g.Light ambientLight,
javax.microedition.m3g.Transform lightTransform,
float lightRotY)
light - light one.ambientLight - light two.lightTransform - transform object for light one.lightRotY - rotation value around the y axis.private void render(javax.microedition.lcdui.Graphics graphics)
graphics - graphics context for rendering.protected void keyPressed(int keyCode)
keyPressed in class javax.microedition.lcdui.CanvaskeyCode - key code.private void drawMenu(javax.microedition.lcdui.Graphics graphics)
graphics - graphics context for drawing.
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