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java.lang.Objectjavax.microedition.lcdui.Displayable
javax.microedition.lcdui.Canvas
javax.microedition.lcdui.game.GameCanvas
m3g08.LightingSample
public class LightingSample
A sphere lit with different light sources.
| Field Summary | |
|---|---|
private javax.microedition.lcdui.Graphics |
graphics
2D graphics singleton used for rendering. |
private javax.microedition.m3g.Graphics3D |
graphics3d
3D graphics singleton used for rendering. |
private javax.microedition.m3g.Light |
light
Light for the scene. |
private static int |
LIGHT_AMBIENT
Light mode ambient. |
private static int |
LIGHT_DIRECTIONAL
Light mode directional. |
private static int |
LIGHT_OMNI
Light mode omni. |
private static int |
LIGHT_SPOT
Light mode spot. |
private int |
lightMode
Current light mode. |
private float |
lightRotY
Current rotation value. |
private javax.microedition.m3g.Transform |
lightTransform
The light's transformation. |
private javax.microedition.m3g.Mesh |
mesh
Mesh for display. |
private javax.microedition.m3g.Transform |
meshTransform
The mesh's transformation. |
private static int |
NUMBER_OF_LIGHTS
Number of light sources. |
| Fields inherited from class javax.microedition.lcdui.game.GameCanvas |
|---|
DOWN_PRESSED, FIRE_PRESSED, GAME_A_PRESSED, GAME_B_PRESSED, GAME_C_PRESSED, GAME_D_PRESSED, LEFT_PRESSED, RIGHT_PRESSED, UP_PRESSED |
| Fields inherited from class javax.microedition.lcdui.Canvas |
|---|
DOWN, FIRE, GAME_A, GAME_B, GAME_C, GAME_D, KEY_NUM0, KEY_NUM1, KEY_NUM2, KEY_NUM3, KEY_NUM4, KEY_NUM5, KEY_NUM6, KEY_NUM7, KEY_NUM8, KEY_NUM9, KEY_POUND, KEY_STAR, LEFT, RIGHT, UP |
| Constructor Summary | |
|---|---|
LightingSample()
Constructor. |
|
| Method Summary | |
|---|---|
void |
destroy()
Destroys the sample. |
private void |
drawMenu(javax.microedition.lcdui.Graphics graphics)
Draws a menu for the current key assignments. |
void |
init()
Initializes the sample. |
protected void |
keyPressed(int keyCode)
Handles key presses. |
private void |
render(javax.microedition.lcdui.Graphics graphics)
Renders the sample. |
private void |
setLight(javax.microedition.m3g.Transform lightTransform,
float lightRotY)
Transforms the light and adds it to the Graphics3D context. |
private void |
setLightMode(javax.microedition.m3g.Light light,
int mode)
Sets the light mode. |
| Methods inherited from class javax.microedition.lcdui.game.GameCanvas |
|---|
flushGraphics, flushGraphics, getGraphics, getKeyStates, paint |
| Methods inherited from class javax.microedition.lcdui.Canvas |
|---|
getGameAction, getKeyCode, getKeyName, hasPointerEvents, hasPointerMotionEvents, hasRepeatEvents, hideNotify, isDoubleBuffered, keyReleased, keyRepeated, pointerDragged, pointerPressed, pointerReleased, repaint, repaint, serviceRepaints, setFullScreenMode, showNotify, sizeChanged |
| Methods inherited from class javax.microedition.lcdui.Displayable |
|---|
addCommand, getHeight, getTicker, getTitle, getWidth, isShown, removeCommand, setCommandListener, setTicker, setTitle |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
private javax.microedition.m3g.Mesh mesh
private javax.microedition.m3g.Transform meshTransform
private javax.microedition.m3g.Light light
private javax.microedition.m3g.Transform lightTransform
private float lightRotY
private static final int LIGHT_AMBIENT
private static final int LIGHT_DIRECTIONAL
private static final int LIGHT_OMNI
private static final int LIGHT_SPOT
private static final int NUMBER_OF_LIGHTS
private int lightMode
private javax.microedition.m3g.Graphics3D graphics3d
private javax.microedition.lcdui.Graphics graphics
| Constructor Detail |
|---|
public LightingSample()
| Method Detail |
|---|
public void init()
init in interface Samplepublic void destroy()
destroy in interface Sample
private void setLightMode(javax.microedition.m3g.Light light,
int mode)
light - light to be modified.mode - light mode.
private void setLight(javax.microedition.m3g.Transform lightTransform,
float lightRotY)
lightTransform - transform object to modify.lightRotY - rotation value around the y axis.private void render(javax.microedition.lcdui.Graphics graphics)
graphics - graphics context for rendering.protected void keyPressed(int keyCode)
keyPressed in class javax.microedition.lcdui.CanvaskeyCode - key code.private void drawMenu(javax.microedition.lcdui.Graphics graphics)
graphics - graphics context for drawing.
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