Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV NEXT
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
G
I
K
L
M
N
P
R
S
T
V
A
addRandomColors(Mesh)
- Static method in class m3g04.mesh.
MeshUtils
Assigns a random color to each vertex of a mesh.
AMBIENT
- Static variable in class m3g08.
MaterialsSample
Material color for ambient reflection.
ambientLight
- Variable in class m3g08.
MaterialsSample
Ambient light for the scene.
B
backCommand
- Variable in class m3g08.
Main
Back command.
bakedTexture()
- Method in class m3g08.
EmulatingLightSample
Creates a new mesh with lighting baked into the texture.
Bezier
- Class in
m3g04.mesh
Calculations for Bezier surfaces.
Bezier(int, boolean)
- Constructor for class m3g04.mesh.
Bezier
Initializes class.
C
COLOR_ALL
- Static variable in class m3g08.
MaterialsSample
Color target full.
COLOR_AMBIENT
- Static variable in class m3g08.
MaterialsSample
Color target diffuse.
COLOR_DIFFUSE
- Static variable in class m3g08.
MaterialsSample
Color target specular.
COLOR_EMISSIVE
- Static variable in class m3g08.
MaterialsSample
Color target ambient.
COLOR_SPECULAR
- Static variable in class m3g08.
MaterialsSample
Color target emissive.
colorTarget
- Variable in class m3g08.
MaterialsSample
Current color target.
commandAction(Command, Displayable)
- Method in class m3g08.
Main
Receives command actions from the selection screen as well as the samples.
CONTROL_POINTS
- Static variable in class m3g04.mesh.
Teapot
The actual control points of the teapot.
copyTexCoords(Mesh, int, int)
- Static method in class m3g04.mesh.
MeshUtils
Duplicates texture coordinates from one unit to another.
create(int, boolean, boolean)
- Static method in class m3g04.mesh.
Teapot
Creates a new teapot with the given subdivisions in s and t direction.
createCube(boolean, boolean, boolean)
- Static method in class m3g04.mesh.
MeshFactory3D
Creates a cube with three separate vertices for each corner.
createCylinder(int, boolean, boolean)
- Static method in class m3g04.mesh.
MeshFactory3D
Creates a cylinder with a radius of one unit and a height of two units.
createDisc(int)
- Static method in class m3g04.mesh.
MeshFactory2D
Creates a disc with radius one on the x-y plane.
createMesh(int)
- Method in class m3g08.
EmulatingLightSample
Creates a new mesh according to the given lighting mode.
createMinimalCube()
- Static method in class m3g04.mesh.
MeshFactory3D
Creates a cube with one vertex per corner.
createNormals(short[], short[], short[], int)
- Method in class m3g04.mesh.
Bezier
Calculates normals.
createPositions(short[], short[], short[], int)
- Method in class m3g04.mesh.
Bezier
Calculates the vertex positions of a cubic Bezier surface (16 control points).
createQuad(boolean)
- Static method in class m3g04.mesh.
MeshFactory2D
Creates a quad with a side length of two units on the x-y plane.
createSphere(int, int, boolean, boolean)
- Static method in class m3g04.mesh.
MeshFactory3D
Creates a sphere that's subdivided with the given number of slices and stacks.
createTexCoords(byte[], int, boolean)
- Method in class m3g04.mesh.
Bezier
Calculates texture coordinates.
createTriangle()
- Static method in class m3g04.mesh.
MeshFactory2D
Creates a triangle on the x-y plane.
createTriStrips(int, int[], int[], int, boolean)
- Method in class m3g04.mesh.
Bezier
Calculates triangle strips for the evaluated Bezier surface.
cross(short[], int, short[], int, short[], int)
- Static method in class m3g04.mesh.
Bezier
Builds the cross product of two vectors.
currentLighting
- Variable in class m3g08.
EmulatingLightSample
Current lighting mode.
currentSample
- Variable in class m3g08.
Main
Currently displayed sample.
D
destroy()
- Method in class m3g08.
EmulatingLightSample
Destroys the sample.
destroy()
- Method in class m3g08.
LightingSample
Destroys the sample.
destroy()
- Method in class m3g08.
MaterialsSample
Destroys the sample.
destroy()
- Method in interface m3g08.
Sample
Tells the sample to destroy itself.
destroyApp(boolean)
- Method in class m3g08.
Main
Enters the destroyed state.
diffsS
- Variable in class m3g04.mesh.
Bezier
Buffers for storing intermediate data.
diffsT
- Variable in class m3g04.mesh.
Bezier
Buffers for storing intermediate data.
DIFFUSE
- Static variable in class m3g08.
MaterialsSample
Material color for diffuse reflection.
drawMenu(Graphics)
- Method in class m3g08.
EmulatingLightSample
Draws a menu for the current key assignments.
drawMenu(Graphics)
- Method in class m3g08.
LightingSample
Draws a menu for the current key assignments.
drawMenu(Graphics)
- Method in class m3g08.
MaterialsSample
Draws a menu for the current key assignments.
dynamicLight()
- Method in class m3g08.
EmulatingLightSample
Creates a new mesh for real lighting.
E
EMISSIVE
- Static variable in class m3g08.
MaterialsSample
Material color for emission.
EmulatingLightSample
- Class in
m3g08
Shows alternatives to real lighting.
EmulatingLightSample()
- Constructor for class m3g08.
EmulatingLightSample
Constructor.
evaluateCubicCurve(short[], int, int, int, int, short[], int, int, float, float, float)
- Static method in class m3g04.mesh.
Bezier
Evaluates a cubic Bezier curve (four control points).
evaluateQuadraticCurve(short[], int, int, int, short[], int, int, float, float)
- Static method in class m3g04.mesh.
Bezier
Evaluates a quadratic Bezier curve (three control points).
exitCommand
- Variable in class m3g08.
Main
Exit command.
G
graphics
- Variable in class m3g08.
EmulatingLightSample
2D graphics singleton used for rendering.
graphics
- Variable in class m3g08.
LightingSample
2D graphics singleton used for rendering.
graphics
- Variable in class m3g08.
MaterialsSample
2D graphics singleton used for rendering.
graphics3d
- Variable in class m3g08.
EmulatingLightSample
3D graphics singleton used for rendering.
graphics3d
- Variable in class m3g08.
LightingSample
3D graphics singleton used for rendering.
graphics3d
- Variable in class m3g08.
MaterialsSample
3D graphics singleton used for rendering.
I
init()
- Method in class m3g08.
EmulatingLightSample
Initializes the sample.
init()
- Method in class m3g08.
LightingSample
Initializes the sample.
init()
- Method in class m3g08.
MaterialsSample
Initializes the sample.
init()
- Method in interface m3g08.
Sample
Tells the sample to initialize itself.
intermediatePointsS
- Variable in class m3g04.mesh.
Bezier
Buffers for storing intermediate data.
intermediatePointsT
- Variable in class m3g04.mesh.
Bezier
Buffers for storing intermediate data.
isVertexTrackingEnabled
- Variable in class m3g08.
MaterialsSample
Flag whether vertex tracking is enabled.
K
keyPressed(int)
- Method in class m3g08.
EmulatingLightSample
Handles key presses.
keyPressed(int)
- Method in class m3g08.
LightingSample
Handles key presses.
keyPressed(int)
- Method in class m3g08.
MaterialsSample
Handles key presses.
L
light
- Variable in class m3g08.
LightingSample
Light for the scene.
light
- Variable in class m3g08.
MaterialsSample
First light for the scene.
LIGHT_AMBIENT
- Static variable in class m3g08.
LightingSample
Light mode ambient.
LIGHT_DIRECTIONAL
- Static variable in class m3g08.
LightingSample
Light mode directional.
LIGHT_OMNI
- Static variable in class m3g08.
LightingSample
Light mode omni.
LIGHT_SPOT
- Static variable in class m3g08.
LightingSample
Light mode spot.
LIGHTING_BAKED_TEXTURE
- Static variable in class m3g08.
EmulatingLightSample
Texture baking.
LIGHTING_DYNAMIC
- Static variable in class m3g08.
EmulatingLightSample
Real lighting.
LIGHTING_LIGHT_MAP
- Static variable in class m3g08.
EmulatingLightSample
Light map
LIGHTING_VERTEX_COLORS
- Static variable in class m3g08.
EmulatingLightSample
Vertex colors.
LightingSample
- Class in
m3g08
A sphere lit with different light sources.
LightingSample()
- Constructor for class m3g08.
LightingSample
Constructor.
lightMap()
- Method in class m3g08.
EmulatingLightSample
Creates a new mesh with a light map applied.
lightMode
- Variable in class m3g08.
LightingSample
Current light mode.
lightRotY
- Variable in class m3g08.
LightingSample
Current rotation value.
lightRotY
- Variable in class m3g08.
MaterialsSample
Current rotation value.
lightTransform
- Variable in class m3g08.
LightingSample
The light's transformation.
lightTransform
- Variable in class m3g08.
MaterialsSample
The first light's transformation.
M
m3g04.mesh
- package m3g04.mesh
m3g08
- package m3g08
Main
- Class in
m3g08
Application that runs the samples available in this chapter.
Main()
- Constructor for class m3g08.
Main
Constructor.
material
- Variable in class m3g08.
MaterialsSample
Current material.
MaterialsSample
- Class in
m3g08
Demonstrates how different materials change the look of a mesh.
MaterialsSample()
- Constructor for class m3g08.
MaterialsSample
Constructor.
mesh
- Variable in class m3g08.
EmulatingLightSample
Mesh for display.
mesh
- Variable in class m3g08.
LightingSample
Mesh for display.
mesh
- Variable in class m3g08.
MaterialsSample
The mesh for display.
MeshFactory2D
- Class in
m3g04.mesh
Factory methods for 2D meshes.
MeshFactory2D()
- Constructor for class m3g04.mesh.
MeshFactory2D
Constructor has private access because class contains static methods exclusively.
MeshFactory3D
- Class in
m3g04.mesh
Factory methods for 3D meshes.
MeshFactory3D()
- Constructor for class m3g04.mesh.
MeshFactory3D
Constructor has private access because class contains static methods exclusively.
meshTransform
- Variable in class m3g08.
EmulatingLightSample
The mesh's transformation.
meshTransform
- Variable in class m3g08.
LightingSample
The mesh's transformation.
meshTransform
- Variable in class m3g08.
MaterialsSample
The mesh's transformation.
MeshUtils
- Class in
m3g04.mesh
Utility methods for meshes.
MeshUtils()
- Constructor for class m3g04.mesh.
MeshUtils
Constructor has private access because class contains static methods exclusively.
N
NUMBER_OF_COLOR_TARGETS
- Static variable in class m3g08.
MaterialsSample
Number of color targets.
NUMBER_OF_LIGHTING_MODES
- Static variable in class m3g08.
EmulatingLightSample
Number of light modes.
NUMBER_OF_LIGHTS
- Static variable in class m3g08.
LightingSample
Number of light sources.
NUMBER_OF_PATCHES
- Static variable in class m3g04.mesh.
Teapot
Number of patches, including reflected ones.
numVertices
- Variable in class m3g04.mesh.
Bezier
Number of vertices per curve.
P
PATCH_DATA
- Static variable in class m3g04.mesh.
Teapot
Defines the Bezier patches for the teapot.
pauseApp()
- Method in class m3g08.
Main
Enters the paused state.
R
reflect(short[], int, int, int, int)
- Static method in class m3g04.mesh.
Bezier
Reflects an array of vectors around the given axis.
REFLECT_DATA
- Static variable in class m3g04.mesh.
Teapot
Specifies on what axis a patch needs to be reflected.
REFLECT_X
- Static variable in class m3g04.mesh.
Bezier
Reflection on the x axis.
REFLECT_Y
- Static variable in class m3g04.mesh.
Bezier
Reflection on the y axis.
REFLECT_Z
- Static variable in class m3g04.mesh.
Bezier
Reflection on the z axis.
render(Graphics)
- Method in class m3g08.
EmulatingLightSample
Renders the sample.
render(Graphics)
- Method in class m3g08.
LightingSample
Renders the sample.
render(Graphics)
- Method in class m3g08.
MaterialsSample
Renders the sample.
rotY
- Variable in class m3g08.
EmulatingLightSample
Current rotation value.
S
Sample
- Interface in
m3g08
Interface that needs to be implemented by samples.
SAMPLES
- Static variable in class m3g08.
Main
List of samples.
SCALE
- Static variable in class m3g04.mesh.
Teapot
The scale of the vertices in CONTROL_POINTS.
selectionScreen
- Variable in class m3g08.
Main
Screen for selecting samples.
setLight(Transform, float)
- Method in class m3g08.
LightingSample
Transforms the light and adds it to the Graphics3D context.
setLight(Light, Light, Transform, float)
- Method in class m3g08.
MaterialsSample
Transforms the light and adds it to the Graphics3D context.
setLightMode(Light, int)
- Method in class m3g08.
LightingSample
Sets the light mode.
setMaterial(Mesh, Material, int)
- Method in class m3g08.
MaterialsSample
Sets the mesh's material.
SHININESS
- Static variable in class m3g08.
MaterialsSample
Shininess constant for specular reflection.
SPECULAR
- Static variable in class m3g08.
MaterialsSample
Material color for specular reflection.
startApp()
- Method in class m3g08.
Main
Enters the active state.
step1
- Variable in class m3g04.mesh.
Bezier
Pre-computed values for curve evaluation.
step2
- Variable in class m3g04.mesh.
Bezier
Pre-computed values for curve evaluation.
step3
- Variable in class m3g04.mesh.
Bezier
Pre-computed values for curve evaluation.
steps
- Variable in class m3g04.mesh.
Bezier
Number of interpolation steps.
sub(short[], int, short[], int, int)
- Static method in class m3g04.mesh.
Bezier
Subtracts two vectors.
switchSample(Sample)
- Method in class m3g08.
Main
Destroys the current sample if it exists and displays a new one.
T
tangentsS
- Variable in class m3g04.mesh.
Bezier
Buffers for storing intermediate data.
tangentsT
- Variable in class m3g04.mesh.
Bezier
Buffers for storing intermediate data.
Teapot
- Class in
m3g04.mesh
Creates a new mesh based on the Bezier patches for the Utah Teapot.
Teapot()
- Constructor for class m3g04.mesh.
Teapot
Constructor has private access because class contains static methods exclusively.
V
VERTEX_COLORS
- Static variable in class m3g08.
EmulatingLightSample
Vertex colors with lighting information.
vertexColors()
- Method in class m3g08.
EmulatingLightSample
Creates a new mesh with lighting information in the vertex colors.
verticesPerCurve(int)
- Static method in class m3g04.mesh.
Bezier
Returns the number of vertices for a curve that is evaluated with the given number of steps.
A
B
C
D
E
G
I
K
L
M
N
P
R
S
T
V
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV NEXT
FRAMES
NO FRAMES
All Classes