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java.lang.Objectjavax.microedition.lcdui.Displayable
javax.microedition.lcdui.Canvas
javax.microedition.lcdui.game.GameCanvas
m3g06.EnvironmentMappingSample
public class EnvironmentMappingSample
Demonstrates environment mapping.
EnvironmentMap| Field Summary | |
|---|---|
private javax.microedition.m3g.Background |
background
Background image. |
private float |
cameraX
The camera's current rotation value. |
private int |
currentMesh
Current mesh. |
private EnvironmentMap |
environmentMap
Calculates environment mapping coordinates. |
private javax.microedition.lcdui.Graphics |
graphics
2D graphics singleton used for rendering. |
private javax.microedition.m3g.Graphics3D |
graphics3d
3D graphics singleton used for rendering. |
private javax.microedition.m3g.Mesh |
mesh
Mesh for display. |
private static int |
MESH_CYLINDER
Cylinder is displayed. |
private static int |
MESH_SPHERE
Sphere is displayed. |
private static int |
MESH_TEAPOT
Teapot is displayed. |
private javax.microedition.m3g.Transform |
meshTransform
The mesh's transformation. |
private float |
modelX
The model's current rotation value. |
private float |
modelZ
The model's current rotation value. |
private static int |
NUMBER_OF_MESHES
Number of meshes. |
private javax.microedition.m3g.Texture2D |
texture
The mesh's texture. |
| Fields inherited from class javax.microedition.lcdui.game.GameCanvas |
|---|
DOWN_PRESSED, FIRE_PRESSED, GAME_A_PRESSED, GAME_B_PRESSED, GAME_C_PRESSED, GAME_D_PRESSED, LEFT_PRESSED, RIGHT_PRESSED, UP_PRESSED |
| Fields inherited from class javax.microedition.lcdui.Canvas |
|---|
DOWN, FIRE, GAME_A, GAME_B, GAME_C, GAME_D, KEY_NUM0, KEY_NUM1, KEY_NUM2, KEY_NUM3, KEY_NUM4, KEY_NUM5, KEY_NUM6, KEY_NUM7, KEY_NUM8, KEY_NUM9, KEY_POUND, KEY_STAR, LEFT, RIGHT, UP |
| Constructor Summary | |
|---|---|
EnvironmentMappingSample()
Constructor. |
|
| Method Summary | |
|---|---|
private javax.microedition.m3g.Mesh |
createMesh(int meshId,
javax.microedition.m3g.Texture2D texture)
Creates a mesh based on the given ID. |
void |
destroy()
Destroys the sample. |
private void |
drawMenu(javax.microedition.lcdui.Graphics graphics)
Draws a menu for the current key assignments. |
void |
init()
Initializes the sample. |
protected void |
keyPressed(int keyCode)
Handles key presses. |
private void |
render(javax.microedition.lcdui.Graphics graphics)
Renders the sample. |
| Methods inherited from class javax.microedition.lcdui.game.GameCanvas |
|---|
flushGraphics, flushGraphics, getGraphics, getKeyStates, paint |
| Methods inherited from class javax.microedition.lcdui.Canvas |
|---|
getGameAction, getKeyCode, getKeyName, hasPointerEvents, hasPointerMotionEvents, hasRepeatEvents, hideNotify, isDoubleBuffered, keyReleased, keyRepeated, pointerDragged, pointerPressed, pointerReleased, repaint, repaint, serviceRepaints, setCommandListener, setFullScreenMode, showNotify, sizeChanged |
| Methods inherited from class javax.microedition.lcdui.Displayable |
|---|
addCommand, getHeight, getTicker, getTitle, getWidth, isShown, removeCommand, setTicker, setTitle |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
private EnvironmentMap environmentMap
private javax.microedition.m3g.Mesh mesh
private javax.microedition.m3g.Transform meshTransform
private float modelX
private float modelZ
private float cameraX
private javax.microedition.m3g.Texture2D texture
private javax.microedition.m3g.Background background
private static final int MESH_SPHERE
private static final int MESH_CYLINDER
private static final int MESH_TEAPOT
private static final int NUMBER_OF_MESHES
private int currentMesh
private javax.microedition.m3g.Graphics3D graphics3d
private javax.microedition.lcdui.Graphics graphics
| Constructor Detail |
|---|
public EnvironmentMappingSample()
| Method Detail |
|---|
public void init()
init in interface Samplepublic void destroy()
destroy in interface Sample
private javax.microedition.m3g.Mesh createMesh(int meshId,
javax.microedition.m3g.Texture2D texture)
meshId - mesh ID.texture - texture data.
private void render(javax.microedition.lcdui.Graphics graphics)
graphics - graphics context for drawing.protected void keyPressed(int keyCode)
keyPressed in class javax.microedition.lcdui.CanvaskeyCode - key code.private void drawMenu(javax.microedition.lcdui.Graphics graphics)
graphics - graphics context for drawing.
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