m3g05
Class WireframeSample

java.lang.Object
  extended by javax.microedition.lcdui.Displayable
      extended by javax.microedition.lcdui.Canvas
          extended by javax.microedition.lcdui.game.GameCanvas
              extended by m3g05.WireframeSample
All Implemented Interfaces:
Sample

public class WireframeSample
extends javax.microedition.lcdui.game.GameCanvas
implements Sample

Demonstrates manual transformation of vertices by displaying wireframe objects.

Author:
Claus Hoefele
See Also:
WireframeEngine

Field Summary
private  int currentMesh
          Current mesh.
private  javax.microedition.lcdui.Graphics graphics
          2D graphics singleton used for rendering.
private  javax.microedition.m3g.Mesh mesh
          The mesh for display.
private static int MESH_CUBE
          Cube is displayed.
private static int MESH_CYLINDER
          Cylinder is displayed.
private static int MESH_SPHERE
          Sphere is displayed.
private static int MESH_TEAPOT
          Teapot is displayed.
private  javax.microedition.m3g.Transform meshTransform
          The mesh's transformation.
private static int NUMBER_OF_MESHES
          Number of meshes.
private  float rotX
          Current rotation value.
private  float rotY
          Current rotation value.
private  WireframeEngine wireframeEngine
          Engine that does the actual drawing.
 
Fields inherited from class javax.microedition.lcdui.game.GameCanvas
DOWN_PRESSED, FIRE_PRESSED, GAME_A_PRESSED, GAME_B_PRESSED, GAME_C_PRESSED, GAME_D_PRESSED, LEFT_PRESSED, RIGHT_PRESSED, UP_PRESSED
 
Fields inherited from class javax.microedition.lcdui.Canvas
DOWN, FIRE, GAME_A, GAME_B, GAME_C, GAME_D, KEY_NUM0, KEY_NUM1, KEY_NUM2, KEY_NUM3, KEY_NUM4, KEY_NUM5, KEY_NUM6, KEY_NUM7, KEY_NUM8, KEY_NUM9, KEY_POUND, KEY_STAR, LEFT, RIGHT, UP
 
Constructor Summary
WireframeSample()
          Constructor.
 
Method Summary
private  javax.microedition.m3g.Mesh createMesh(int meshId)
          Creates a mesh based on the given ID.
 void destroy()
          Destroys the sample.
private  void drawMenu(javax.microedition.lcdui.Graphics graphics)
          Draws a menu for the current key assignments.
 void init()
          Initializes the sample.
protected  void keyPressed(int keyCode)
          Handles key presses.
private  void render(javax.microedition.lcdui.Graphics graphics)
          Renders the sample.
 
Methods inherited from class javax.microedition.lcdui.game.GameCanvas
flushGraphics, flushGraphics, getGraphics, getKeyStates, paint
 
Methods inherited from class javax.microedition.lcdui.Canvas
getGameAction, getKeyCode, getKeyName, hasPointerEvents, hasPointerMotionEvents, hasRepeatEvents, hideNotify, isDoubleBuffered, keyReleased, keyRepeated, pointerDragged, pointerPressed, pointerReleased, repaint, repaint, serviceRepaints, setCommandListener, setFullScreenMode, showNotify, sizeChanged
 
Methods inherited from class javax.microedition.lcdui.Displayable
addCommand, getHeight, getTicker, getTitle, getWidth, isShown, removeCommand, setTicker, setTitle
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

mesh

private javax.microedition.m3g.Mesh mesh
The mesh for display.


rotX

private float rotX
Current rotation value.


rotY

private float rotY
Current rotation value.


meshTransform

private javax.microedition.m3g.Transform meshTransform
The mesh's transformation.


MESH_CUBE

private static final int MESH_CUBE
Cube is displayed.

See Also:
Constant Field Values

MESH_SPHERE

private static final int MESH_SPHERE
Sphere is displayed.

See Also:
Constant Field Values

MESH_CYLINDER

private static final int MESH_CYLINDER
Cylinder is displayed.

See Also:
Constant Field Values

MESH_TEAPOT

private static final int MESH_TEAPOT
Teapot is displayed.

See Also:
Constant Field Values

NUMBER_OF_MESHES

private static final int NUMBER_OF_MESHES
Number of meshes.

See Also:
Constant Field Values

currentMesh

private int currentMesh
Current mesh.


wireframeEngine

private WireframeEngine wireframeEngine
Engine that does the actual drawing.


graphics

private javax.microedition.lcdui.Graphics graphics
2D graphics singleton used for rendering.

Constructor Detail

WireframeSample

public WireframeSample()
Constructor.

Method Detail

init

public void init()
Initializes the sample.

Specified by:
init in interface Sample

destroy

public void destroy()
Destroys the sample.

Specified by:
destroy in interface Sample

createMesh

private javax.microedition.m3g.Mesh createMesh(int meshId)
Creates a mesh based on the given ID.

Parameters:
meshId - mesh ID.
Returns:
Mesh new mesh.

render

private void render(javax.microedition.lcdui.Graphics graphics)
Renders the sample.

Parameters:
graphics - graphics context for rendering.

keyPressed

protected void keyPressed(int keyCode)
Handles key presses.

Overrides:
keyPressed in class javax.microedition.lcdui.Canvas
Parameters:
keyCode - key code.

drawMenu

private void drawMenu(javax.microedition.lcdui.Graphics graphics)
Draws a menu for the current key assignments.

Parameters:
graphics - graphics context for drawing.